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Metaverse and Psychiatry: A Review

Yıl 2024, Cilt: 16 Sayı: 2, 225 - 238, 30.06.2024
https://doi.org/10.18863/pgy.1283964

Öz

Today, with the development of technology, the concept of the virtual world is gaining more and more importance. "Metaverse", which has become popular in recent years, aims to provide an environment where people can interact, do business, have fun and even live in the digital world. Metaverse, which has become increasingly popular in recent years, offers many different uses in the field of mental health. However, we do not yet have enough information about the effects of this technology on mental health. The effect of Metaverse on mental health has been the subject of many researches that it can be used in areas such as the treatment of psychological disorders, stress reduction, self-confidence, and development of social interaction skills. The biggest advantage of using Metaverse for psychiatric treatment is that the virtual world is separated from the real world. Therefore, the stress, anxiety and other emotional reactions experienced during treatment have no real-life consequences. In addition, the therapist is easier to access in the virtual world and can help patients adapt to treatment more easily. However, the use of Metaverse for psychiatric treatment also has some disadvantages. For example, this method of treatment may be an unrealistic experience for some patients and not effective enough for others. Also, this treatment modality has limited accessibility as it requires high cost equipment and technology. In particular, there has not been enough research on the relationship between the use of Metaverse in the diagnosis and treatment of psychiatric diseases. More research is needed on the effect of Metaverse on mental health. In particular, more studies are needed on its long-term effects and effects on different people. In this review, studies investigating the potential relationship between Metaverse technology and psychiatry and how this technology can be used in the psychiatric field are reviewed.

Kaynakça

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Metaverse ve Psikiyatri: Bir Gözden Geçirme

Yıl 2024, Cilt: 16 Sayı: 2, 225 - 238, 30.06.2024
https://doi.org/10.18863/pgy.1283964

Öz

Günümüzde teknolojinin gelişimiyle birlikte sanal dünya kavramı giderek önem kazanmaktadır. Son yıllarda popüler hale gelen "Metaverse" ise, dijital dünyada insanların sanal olarak etkileşimde bulunabilecekleri, iş yaptığı, eğlendiği ve hatta yaşadığı bir ortam sunmayı hedeflemektedir. Son yıllarda giderek popülerleşen Metaverse, ruh sağlığı alanında da birçok farklı kullanım alanı sunmaktadır. Ancak, bu teknolojinin ruh sağlığı üzerindeki etkileri hakkında henüz yeterli bilgiye sahip değiliz. Metaverse'in ruh sağlığı üzerindeki etkisi, psikolojik rahatsızlıkların tedavisi, stres azaltma, özgüven kazandırma, sosyal etkileşim becerilerinin geliştirilmesi gibi alanlarda kullanılabileceği yönünde birçok araştırmaya konu olmuştur. Metaverse'in psikiyatrik tedavi için kullanımının en büyük avantajı, sanal dünyanın gerçek dünyadan ayrılmış olmasıdır. Bu nedenle, tedavi sırasında yaşanan stres, kaygı ve diğer duygusal tepkilerin gerçek hayatta olabilecek sonuçları yoktur. Ayrıca, sanal dünyada terapiste erişim daha kolaydır ve hastaların tedaviye daha kolay uyum sağlamalarına yardımcı olabilir. Ancak, Metaverse'in psikiyatrik tedavi için kullanımının bazı dezavantajları da vardır. Örneğin, bu tedavi yöntemi bazı hastalar için gerçeklikten kopuk bir deneyim olabilir ve bazıları için de yeterince etkili olmayabilir. Ayrıca, bu tedavi yöntemi, yüksek maliyetli ekipman ve teknoloji gerektirdiğinden, erişilebilirliği sınırlıdır. Özellikle psikiyatrik hastalıkların tanı ve tedavisinde Metaverse kullanımıyla ilişkisi hakkında yeterli araştırma yapılmamıştır. Metaverse'in ruh sağlığı üzerindeki etkisi hakkında daha fazla araştırmaya ihtiyaç vardır. Özellikle, uzun vadeli etkileri ve farklı insanlar üzerindeki etkileri konusunda daha fazla çalışma yapılması gerekmektedir. Bu derlemede, Metaverse teknolojisi ile psikiyatri arasındaki potansiyel ilişkiyi inceleyerek, bu teknolojinin psikiyatrik alanda nasıl kullanılabileceğini araştıran çalışmalar gözden geçirilmiştir.

Kaynakça

  • Abbas L, Dodeen H (2022) Body dysmorphic features among snapchat users of “Beauty-Retouching of Selfies” and its relationship with quality of life. Media Asia, 49:196-212.
  • Ahmadi M, Peyravi M, Shaygani F (2022) A revolution in health: Opportunities and challenges of the Metaverse. EXCLI J, 21:791-792.
  • Anderson PL, Price M, Edwards SM, Obasaju MA, Schmertz SK, Zimand E et al. (2013) Virtual reality exposure therapy for social anxiety disorder: a randomized controlled trial. J Consult Clin Psychol, 81:751-760.
  • Andrews C, Southworth MK, Silva JNA, Silva JR (2019) Extended reality in medical practice. Curr Treat Options Cardiovasc Med, 21:1-12.
  • Antão J, Abreu LC, Barbosa RTA, Crocetta TB, Guarnieri R, Massetti T et al. (2020) Use of augmented reality with a motion-controlled game utilizing alphabet letters and numbers to improve performance and reaction time skills for people with autism spectrum disorder. Cyberpsychol Behav Soc Netw, 23:16-22.
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  • Bansal G, Rajgopal K, Chamola V, Xiong Z, Niyato D (2022) Healthcare in metaverse: a survey on current metaverse applications in healthcare. IEEE Access, 10:119914-119946.
  • Bell IH, Nicholas J, Alvarez-Jimenez M, Thompson A, Valmaggia L (2022) Virtual reality as a clinical tool in mental health research and practice. Dialogues Clin Neurosci, 22:169-177.
  • Benrimoh D, Chheda FD, Margolese HC (2022) The best predictor of the future the metaverse, mental health, and lessons learned from current technologies. JMIR Ment Health, 9:e40410.
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  • Botella C, Fernández-Álvarez J, Guillén V, García-Palacios A, Baños R (2017) Recent progress in virtual reality exposure therapy for phobias: a systematic review. Curr Psychiatry Rep, 19:42.
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  • Riva G, Wiederhold BK (2022) What the metaverse is (really) and why we need to know about it. Cyberpsychol Behav Soc Netw, 25:355-359.
  • Riva G, Wiederhold BK, Chirico A, Di Lernia D, Mantovani F, Gaggioli A (2018) Brain and virtual reality: what do they have in common and how to exploit their potential. Annual Review of CyberTherapy and Telemedicine, 16:3-7.
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  • Veling W, Pot-Kolder R, Counotte J, van Os J, van der Gaag M (2016) Environmental social stress, paranoia and psychosis liability: a virtual reality study. Schizophr Bull, 42:1363-1371.
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  • Wiederhold BK, Bouchard S (2014) Virtual reality for posttraumatic stress disorder. In Advances in Virtual Reality and Anxiety Disorders (Eds. BK Wiederhold, S Bouchard): 211-233, Boston, Springer.
  • Wood DP, Murphy JA, Center KB, Russ C, McLay RN, Reeves D et al. (2008) Combat related post traumatic stress disorder: a multiple case report using virtual reality graded exposure therapy with physiological monitoring. Stud Health Technol Inform, 132:556-561.
  • Yagol P, Ramos F, Trilles S, Torres-Sospedra J, Perales FJ (2018) New trends in using augmented reality apps for smart city contexts. ISPRS International Journal of Geo-Information, 7:478.
  • Yellowlees PM, Cook JN (2006) Education about hallucinations using an internet virtual reality system: a qualitative survey. Acad Psychiatry, 30:534-539.
  • Yilmaz F, Mete AH, Türkön BF, Özgür İ (2022) Sağlık hizmetlerinin geleceğinde metaverse ekosistemi ve teknolojileri: uygulamalar, fırsatlar ve zorluklar. Eurasian Journal of Health Technology Assessment, 6:12-34.
  • Yilmaz NÖ, Duran F, Fidan U (2021) Virtual reality and augmented reality in psychiatric disorders. Gazi University Journal of Science Part C: Design and Technology, 9:516-532.
  • Yuen EK, Herbert JD, Forman EM, Goetter EM, Comer R, Bradley JC (2013) Treatment of social anxiety disorder using online virtual environments in second life. Behav Ther, 44:51-61.
  • Zhang M, Ding H, Naumceska M, Zhang Y (2022) Virtual reality technology as an educational and intervention tool for children with autism spectrum disorder: current perspectives and future directions. Behav Sci, 12:138.
  • Ziv A, Wolpe PR, Small SD, Glick S (2003) Simulation-based medical education: an ethical imperative. Acad Med, 78:783-788.
Toplam 105 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Psikiyatri, Psikoterapi Uygulama ve Araştırmaları
Bölüm Derleme
Yazarlar

Doğancan Sönmez 0000-0003-0937-8264

Cicek Hocaoglu 0000-0001-6613-4317

Erken Görünüm Tarihi 26 Kasım 2023
Yayımlanma Tarihi 30 Haziran 2024
Kabul Tarihi 15 Temmuz 2023
Yayımlandığı Sayı Yıl 2024 Cilt: 16 Sayı: 2

Kaynak Göster

AMA Sönmez D, Hocaoglu C. Metaverse and Psychiatry: A Review. Psikiyatride Güncel Yaklaşımlar. Haziran 2024;16(2):225-238. doi:10.18863/pgy.1283964

Creative Commons Lisansı
Psikiyatride Güncel Yaklaşımlar Creative Commons Atıf-Gayriticari-Türetilemez 4.0 Uluslararası Lisansı ile lisanslanmıştır.